Sunday, September 17, 2006

Hiatus

Currently deprived of Dead Rising (which is not necessarily a bad thing given its fear potential) but thought it worth noting in passing the audacity of the savegame mode. It's got a lot of bad press for limiting each user id to a single save but this acively contributes to the gameplay - after a fashion. It extends effective use of resources beyond the gameworld and adds to the tension already inherent in having to find certain locations to save. It's tricky to say how far this can logically be taken, but it adds something beyond the traditional debate over how far apart save points should be.

In related news Tom Nook's vile exploitation of the world of Animal Crossing continues - I'm currently in the hole to the tune of a cool 250,000 bells - that's a lot of sweetfish. The game's appeal is beginning to pall slightly, which is a bit of a shame, but it remains something that can be picked up and played for the odd 15 mins. Guess I just haven't had that many odd 15 mins recently.

Oh, and Xbox 360 Star Wars Lego is MINE ... once the price comes down in CEX that is.

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